Filed under: responsive environments



After several days of tweaking and (re)soldering, we made the instrument play pre-recorded sound loops. We connected the tape machine to the arduino and had a python script that counts how many times “Obama” is mentioned on a Google News page send values through it to the power supply of the motor. The duration of each loop responds to the news “discourse”, prolonging the length of the sound with the number of occurrences.
Lars Kynde &
Selena Savic
most recent works:
it’s meant for the blind….
yes to all
go to the future
Filed under: responsive environments
Responsive Video Installation
A wall, built from several hundred elastic strings, is dividing the
exhibition space. It’s white surface is used as a projection screen for
two video beamers, which project a computer simulation of vertical lines.
The video will interact with the movement of the visitor(s), creating a
visual illusion onto the material. The work will explore both the
perception of physical and visual space, and the negotiation and division
of space.
Wolfgang Bittner has been realising video and light projections for
theatre productions, and is actively working as a vjay. His interest in
projections lies in the confrontation of a real physical and a virtual,
projected space, and the exploration of possibilities of creating a new
space with means of projection and interaction.
In this collaboration, Lyndsey Housden continues from her previous
research in which she created installations for performance using elastic material to form 3d physical grids. The
installations, taking different forms depending on the context, generate
spaces and constructions that are able to constantly change, grow and
develop, whilst always returning to the original grid form. This potential
of the elastic material will be used in the collaboration with Wolfgang
Bittner at Okno to create a flexible wall, which can be experienced both
as a surface (wall) and a opening (door). The project further researches
the potential to play with the visitors perception of space through a
haptic installation.
Wolfgang Bittner and Lyndsey Housden are working respectivly on 2d visual,
and 3d physical perceptions of space, researching and realising
installations which deal with our perception of space in relation to the
scale of the human body.
Filed under: responsive environments
The idea is to use the principle of the battery, in an other form as we used it in the endexam. The output will be a certain amount of voltage/ampere, wich can control another installation, for example the tape loop of Lars. We can use it in a performative way or as an (interactive) installation:
- Peformance. Our purpouse could be to generate enough current to get the motor started
and let the tape go all around the room. This can be done by for instance making a lot of
small buckets with water and salt and copper and sink. We have to keep busy, to keep
the installation “alive”, because otherwise the current runs out.
- Installation. We can build up our batteries in the garden and use small rainwaterpools
as cells for the battery. The pH of the rainwater will decide on the sounds that will be
heard. Alaso the amount of water that has fallen that day will have an influence on the
sound.
- Installation: Big chunks of solid acids or bases (for example Citric acid, Sodium
Bicarbonate, etc) are being hit by something mechanical, that is triggered by another
installation. For instance the data of Selena determines how much acid falls into the
buckets, wich will determine how much voltage is generated, wich will controll the tape
loop of Lars.
- Installation: The electrodes that are in the voltaic cells have cotton balls at the end.
With these we can play with the sound, by letting them go less deep or deeper into the
fluids. These electrodes could be triggered by motors, wich get for example data from
other installations.
Filed under: responsive environments
I want to find a way to add a “layer” into the city (a series/network) of nods, points, IDs, profiles….. From there, I want to take the signal from this “layer” and convert into sound by means of shifting the frequencies or decoding the infromation in some other way;
then, i will have the nods/points/IDs act as a orchestra of grain samples
so if i can summarize, these are my
INTENTIONS:
- add a layer into the city
- connect the physical places with the virtual network of nodes
- sonify the information
- by adding a layer I mean distributing RFID tags or some other group of devices that will oscillate or tick on different locations in the city
I will have access to the information they produce/transmit through wireless internet access points (or..?)
- i will gather this information and process it on the server (?) and have it output sound. this can also be used to drive somebody else’s sound production instead of a stupid sine wave….






















































